Acrobatics
Knacks: Balance, Flipping, Tumbling
Knacks: Balance, Flipping, Tumbling
Knacks: Husbandry (care and breeding), Riding, Training
Knacks: By Weapon Class only
Knacks: By Weapon Class only
Knacks: Climbing, Leaping, Sprinting, Feats of Strength
Knacks: Analytical \[identifying chemical compositions\], Biochemistry \[relating to the body\], Environmental
Knacks: Operation, Programming, Hacking
Knacks: Analog (physical), Electronic (including digital), Identification (identifying counterfeits)
Knacks: Creation, Disposal, Operation
Knacks: Electronic, Mechanical, Weapons
Knacks: Disguise (includes impersonation), Escape Artist, Shadowing \[following a target without being spotted\]
Knacks: Concealment \[hiding small objects on your person\], Pickpocket, Sleight-of-Hand
Knacks: Cards, Dice, Chance Games
Gunnery is a skill that represents a character's proficiency with larger and more powerful munitions, such as rockets, launchers, and mounted weaponry. It involves an understanding of explosive safety, targeting, and the use of specialised equipment. Weapons in this category rely on the Physique Trait to effectively wield them over actual dexterity.
Knacks: Cryptography, Reconnaissance, Tactics
Knacks: Bypass Security, Contortion, Pick Locks
Knacks: Intuit, Kinesics, Recall
Species Language; includes reading and writing.
Knacks: Pathology, Surgery, Toxicology
Knacks: Appraise, Bribe, Trade
Munitions is a skill that represents a character's knowledge and proficiency with firearms and other weapons. It involves an understanding of firearms safety, marksmanship, and the maintenance and use of various types of firearms and ammunition. It includes both ballistic and energy weapons. Requires hand-eye coordination and agility, utilising the Dexterity Trait.
Knacks: Bionics, Cybernetics, Nano-Tech
Knacks: Investigate, Observation, Search
Knacks: Charm, Negotiation, Interrogation
Pilot craft is a skill that represents a character's knowledge and ability to operate various types of vehicles, such as Aircraft (including Spacecraft), Groundcraft (tracked or wheeled vehicles) or Watercraft. It involves an understanding of the mechanics and operation of the vehicle, as well as an ability to navigate and control the vehicle in a variety of situations.
Knacks: Construction, Exploration, Military
Knacks: Fighter, Cruiser, Hauler
Knacks: Formal, Physical, Social
Knacks: Camouflage, Hide, Sneak
Knacks: Surveillance, Counter-Surveillance, Subterfuge
Knacks: Navigation, Foraging, Tracking
Knacks: Strokes, Diving, Rescue
This skill provides a basic understanding of self-defense and street fighting techniques, including essential maneuvers like Strikes and Parries. It enables an individual to either initiate an attack or deflect an incoming one.
Knacks: Weave Patterns, Storms, Relics
Knacks: Movement, Close Combat, Ranged Combat
Knacks: Ethology, Veterinary Science, Xeno-Zoology