Definition
In a roleplaying game, a skill is a character's proficiency or expertise in a particular area of knowledge or ability that can be used to accomplish specific tasks or actions within the game's narrative. Skills are tied to one of the character's Traits, skills can be improved through training, known as spending Advancement Points (see character advancement page ##).
For example, a character may have a skill in Armed Combat, which would allow them to use a sword more effectively in combat than a character without that Skill. Similarly, a character may have a skill in Medicine, which would allow them to better tend to wounds and injuries.
Some skills often have specific rules and mechanics associated with them in the game, this will be explained under each specific skill in detail.
It is not intended for players to roll a Skill Check when performing basic, routine tasks associated with a Skill. These interactions should just be roleplayed to keep the flow of the game moving. Only when a player’s character is under pressure (taking fire from the enemy) duress, physical or mental exhaustion or performing a complex task should a Skill Check be required.
Note: Some skills have overlapping abilities with another, for example, Intuition and Intelligence skills would allow different characters in the same situation to come to the same conclusion;
Knacks
Knacks are specialised facets of a broader skill, honing in on specific techniques or areas of expertise. Think of Skills as general categories, and Knacks as the detailed practices within those categories. For example, "Athletics" is a skill that encompasses a range of physical competencies, but the Knack "Climbing" zeros in on a character's proficiency in scaling terrains or structures.
As characters evolve, gear acquisitions or newly learnt Quirks can amplify these Knacks, providing bonuses to these niche proficiencies.
Understanding Skill Levels
In the game, each skill level is represented by a specific type of dice, symbolising the character's proficiency in a given area. Players start with a d4, indicating a "Novice" proficiency. As they hone their skills, they progress to a d6 for "Apprentice", d8 for "Journeyman", d10 for "Expert", and reach the pinnacle with a d12 for "Master" level. The die type not only signifies their expertise but also determines the potential outcome of their skill checks. A higher dice means a greater chance of succeeding in more complex challenges related to that skill.
When thinking of a character's abilities or that of an NPC, you can use the following as a guide when describing each level.
d4 “Novice”
At this foundational level, individuals are just beginning their journey. They possess a basic understanding of the skill, but their experience is limited. Mistakes are common, but each one is a stepping stone to the next level.
d6 “Apprentice”
With some hands-on experience under their belt, the apprentice has moved beyond the basics. They can perform tasks related to the skill with a moderate success rate, though they still rely on guidance from those more experienced.
d8 “Journeyman”
At the journeyman level, individuals are competent and can reliably execute tasks without supervision. They've encountered and overcome numerous challenges, and while they might not know everything, they're well on their way.
d10 “Expert”
Experts are well-respected in their field. They not only have vast experience but also a deeper understanding that allows them to innovate and adapt. They often serve as teachers or leaders, guiding those at earlier stages.
d12 “Master”
The pinnacle of skill attainment. Masters possess an innate connection to their craft, blending years of experience with a profound depth of understanding. They're not just practitioners but also visionaries in their field, pushing boundaries and setting standards for others to follow.