📄️ Definition
In a roleplaying game, a skill is a character's proficiency or expertise in a particular area of knowledge or ability that can be used to accomplish specific tasks or actions within the game's narrative. Skills are tied to one of the character's Traits, skills can be improved through training, known as spending Advancement Points (see character advancement page ##).
📄️ Acrobatics
Knacks: Balance, Flipping, Tumbling
📄️ Animal Handling
Knacks: Husbandry (care and breeding), Riding, Training
📄️ Archery
Knacks: By Weapon Class only
📄️ Armed Combat
Knacks: By Weapon Class only
📄️ Athletics
Knacks: Climbing, Leaping, Sprinting, Feats of Strength
📄️ Chemistry
Knacks: Analytical \[identifying chemical compositions\], Biochemistry \[relating to the body\], Environmental
📄️ Computer Science
Knacks: Operation, Programming, Hacking
📄️ Counterfeiting
Knacks: Analog (physical), Electronic (including digital), Identification (identifying counterfeits)
📄️ Demolitions
Knacks: Creation, Disposal, Operation
📄️ Engineering
Knacks: Electronic, Mechanical, Weapons
📄️ Espionage
Knacks: Disguise (includes impersonation), Escape Artist, Shadowing \[following a target without being spotted\]
📄️ Filching
Knacks: Concealment \[hiding small objects on your person\], Pickpocket, Sleight-of-Hand
📄️ Gambling
Knacks: Cards, Dice, Chance Games
📄️ Gunnery
Gunnery is a skill that represents a character's proficiency with larger and more powerful munitions, such as rockets, launchers, and mounted weaponry. It involves an understanding of explosive safety, targeting, and the use of specialised equipment. Weapons in this category rely on the Physique Trait to effectively wield them over actual dexterity.
📄️ Intelligence
Knacks: Cryptography, Reconnaissance, Tactics
📄️ Intrusion
Knacks: Bypass Security, Contortion, Pick Locks
📄️ Intuition
Knacks: Intuit, Kinesics, Recall
📄️ Language
Species Language; includes reading and writing.
📄️ Medicine
Knacks: Pathology, Surgery, Toxicology
📄️ Mercantile
Knacks: Appraise, Bribe, Trade
📄️ Munitions
Munitions is a skill that represents a character's knowledge and proficiency with firearms and other weapons. It involves an understanding of firearms safety, marksmanship, and the maintenance and use of various types of firearms and ammunition. It includes both ballistic and energy weapons. Requires hand-eye coordination and agility, utilising the Dexterity Trait.
📄️ NeoScience
Knacks: Bionics, Cybernetics, Nano-Tech
📄️ Perception
Knacks: Investigate, Observation, Search
📄️ Persuade
Knacks: Charm, Negotiation, Interrogation
📄️ Pilot Craft
Pilot craft is a skill that represents a character's knowledge and ability to operate various types of vehicles, such as Aircraft (including Spacecraft), Groundcraft (tracked or wheeled vehicles) or Watercraft. It involves an understanding of the mechanics and operation of the vehicle, as well as an ability to navigate and control the vehicle in a variety of situations.
📄️ Pilot Exo
Knacks: Construction, Exploration, Military
📄️ Pilot Spacecraft
Knacks: Fighter, Cruiser, Hauler
📄️ Science
Knacks: Formal, Physical, Social
📄️ Stealth
Knacks: Camouflage, Hide, Sneak
📄️ Surveillance
Knacks: Surveillance, Counter-Surveillance, Subterfuge
📄️ Survival
Knacks: Navigation, Foraging, Tracking
📄️ Swimming
Knacks: Strokes, Diving, Rescue
📄️ Unarmed
This skill provides a basic understanding of self-defense and street fighting techniques, including essential maneuvers like Strikes and Parries. It enables an individual to either initiate an attack or deflect an incoming one.
📄️ Weaving
Knacks: Weave Patterns, Storms, Relics
📄️ Zero-G
Knacks: Movement, Close Combat, Ranged Combat
📄️ Zoology
Knacks: Ethology, Veterinary Science, Xeno-Zoology